GameBlender Tutorial

How to use the new 'text' function in GameBlender


Theme: This tutorial will teach you how to use the new function called text in GameBlender

Level : Intermediate

Version: 2.04


1. Press CTRL-X to erase the current scene or fire up Blender.

2.Making the sector.

*First, create a sector with a cube.

*Escape the edition mode and scale it with S-Key

*Set the value SECTOR in the RealTime menu () to the cube.
 

Result:

Now the sector is finished.

2.Making the figure's system.

*Divide your screen in two parts, like this:

*Make a zoom in the left side and add a plane (ADD->MESH->Plane) (TAB)

You have to download this textures to keep on doing this tutorial.

Downloaded ? extract your archive in a directory.

*Place your cursor in the left side and press 'f'

*Right click the plane, two lines (red and green) appears

Result:

*Switch in the right side and click on 'load'

*Go in the directory where the textures were extracted and select the arialbd.tga file

Result in the right side:

*your mouse cursor in the left side, press u-key and select "Bounds to 64"

Result:

*In the right side, the 4 vertices always selected,...

*Scale the 4 vertices around the '@' figure.

*You can make a zoom like in the 3D windows.

Result:

*Jump in the paint menu () and set the new 'Text' option

Like this:

*Switch in the left side of your screen and escape the UV-MAPPING mode by pressing f-key

Result:

3.Making the text.

*Go in the RealTime menu ()

*Add a property by pressing on 

*Click on Float and select String

*Set up the rest like that:

You have to write 'Text' in the Name's cell, in the right cell, write your own text (here: Hello World !)

To create an analogic clock, you have to set Timer in place of String

4.Don't forget !

don't forget to delete the faces of the cube.

-select the cube

-press TAB

-press A

-press X

-Select 'Only Faces'

-press TAB

-voila :-)

Press P and enjoy...

This tutorial was done under Linux with Netscape Composer. Screenshots were taken thanks to Gimp

here, you can download the final file.




Dell'Aiera PoL - Copyright 2000




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