GameBlender Tutorial


How objects have to follow the floor in GameBlender.


Theme: This tutorial will teach you how to set up an object following the floor GameBlender.

Level: Good users

Version: 2.03


1. First, to make this tutorial, fire up a new scene in Blender

2. Switch to view 7 an add a cube

This cube will be the sector.

To add a cube, press SPACEBAR,

*Select ADD, MESH and CUBE

*Escape the edition mode (TAB) and press n-KEY

*Set it up like that:

**TIPS: To set the value directly with your keyboard, hold down SHIFT and press the left button mouse. This works everywhere in Blender

Jump in the RealTime menu () aand select SECTOR like this:

3.Modification of the cube.

The cube selected, press TAB-key to enter the edition mode

Select 2 upper points like this :

Press f-KEY

Press w-KEY and select Subdivide

Result:

Select now all upper points exept the central upper point like this:

Press x-KEY and select Vertices like this:

Result:

Escape the edition mode (TAB)

3. Making the floor

Switch to edition mode, select by pressing b-KEY the 4 points who limits the base of the cube.Choose Subdivide fractal. Don't modify the default value and press ENTER. Repeat this step 3 times and escape the edition mode.

Result:

We have now a beautifull ground with a lot of different high.

4. Setting up the ACTOR.

*Switch in view 7

*ADD an Icosphere (SPACEBAR, ADD, MESH, ICOSPHERE)

*Press the dot-KEY. (dot-key = . ), it makes a zoom on the icosphere.

Work with + and -, set the right zoom to see all the icosphere like this:

Select the upper point of the icosphere and grab it like the image :

Escape the edition mode (TAB)

5. Setting the ACTOR.

Run into the RealTime menu ().

The icosphere selected, press ACTOR and then DYNAMIC like this:

Set up the ACTOR. Like this image. To have some explanation, you have to understand the first tutorial.

This is a good setting:

Don't forget to recalculate the normals inside. Select the cube, press TAB-KEY, press a-KEY and press simultaneously SHIFT, CONTROL and n then press ENTER.

In view 1 or 3, select the icosphere and grab it like this:

6. Setting the ground.

To have a good rotation of the icosphere on the ground, you have to assign dynamic properties to this ground.

To do this, add a material to your ground, don't care about the color and press the DYN button, a new menu appears and set the Fh Dist value to 0.1

The Fh Dist must be set in function of the ground's face's number. If you have a lot of faces, this value must be really small.

 

Fh Force and Reflect are the parameters who sets the boucing of the icosphere.

Fh Frict is the friction parameter.

Fh Damp and Fh Norm are unknow for me...i need help...

Voila, the theory is nearly finished.

Select again the icosphere and go back in the RealTime menu and don't forget to activate the Rot Fh button. Like this:

Don't forget to select the cube and press CTRL+A to initializate the size value to 1. Repeat this operation for the icosphere too.

7. End words.

Here you are (or arent :), I will not explain how to set up a camera because it is explained here in the second tutorial.

If you press p-KEY, the sphere will follow the ground like you want and if it don't work, don't hesitate to send me a ZIP file with your problem, i will try to do my best to help you :))

You can download the file here :)

 

Dell'Aiera Pol - Copyright 2000

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